Ane and Diana attended the Interaction 14 conference in Amsterdam last week. Here are the highlights, with illustrated notes.
Adaptive user experiences
Responsive design is old news. It’s time to make user experiences truly adaptive! Avi Itzkovitch makes us aware of all the possibilities we already have to do so. If you watch his talk, you might realize that you have more data about the user and the context than you think. Privacy issues aren’t covered. (Picture in top shows notes taken during Itzkovitch’ presentation.)
Designing design projects
Why don’t we design our design projects like we design our digital solutions? James Chudley and Jesmond Alley made changes to their design process based on insights from user interviews with the “users” of their design process, their customers and colleagues. Among other things, they discovered that the reason why some customers won’t be open about their budget is that they think it will make you find ways to spend it all.
We already knew that we should aim for easily interpretable UIs, less required user input and quick response time, but we didn’t know just how significant every little millisecond is to the user experience. Giles Colborne talks about how we experience time and how you can systematically analyze the efficiency of your UI in his talk The Lost Art of Efficiency in Interaction Design.
Experience vs. memory
What is more important: how the user experience actually is or how it is remembered afterwards? Chances are, people will think of your UI in a different way when looking back than they did while actually using it (if they remember it at all, that is). Lucinio Santos talks about how things are experienced versus how they are remembered (video not published yet).
As designers, we tend to fall in love with our ideas, and obsess over tiny details that nobody else will notice. Another designer can be just what you need to kill your not-so-awsome ideas and nurture those that really deserve to be realized. You will even become e a happier person! Christopher Noessel from Cooper talks about pair design and why you need it (video not published yet).
Quick user insight
Have you ever experienced a project in which you didn’t have the time to involve users, even if you really really wanted to? Ian Fenn suggest a number of things you could do to quickly gain some user insight without actually meeting any users at all.
A picture tells more than a thousand words, but an animation says even more! Why don’t we use more animated storytelling in our designs? Be inspired by this short video by Panop Koonwat, about the 12 rules of animation.